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| The SidStation can generate many different types of sound. It was not designed to make sound specifically for a certain
style of music - as we think that kind of instruments quickly get dated and dull. Sounds created with the SidStation so far range from
the most flipped out video game effects and C64-chords through low frequency bass sounds and cutting leads to rythmic
table-sequences. |

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| Actually it is both. The SID-chip has digital phase accumulating oscillators with analogue multimode
NMOS filter. |

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| The SidStation is a synthesizer in the form of a MIDI sound module. To trigger notes and control it you need
some external device that sends MIDI messages. That could be a keyboard, sequencer or computer with a MIDI OUT
port. You also need a mixer or an amplifier that accept a line level signal. |

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| Yes and no. It does not have any sequencer in the traditional sense. But the tables available for each oscillator
is in effect a sequencer in function. It gives you up to 65 steps (64 + loop point) per oscillator with control over
note number (absolute or relative to the note played), waveform and ringmod/sync for each step. This allows for really
cool looped sequences. So it depends on what kind of sequencer you were looking for - the traditional type won't be
found in the SidStation. |

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| No it is not. SidStation only listens to one MIDI channel at a time. It can handle patches that are either layered
using up to three oscillators, or three-note polyphonic. In a layered patch though, all oscillators have individual
sets of parameters - including the conceptual sequencer named tables. This means that you actually can build up
sequences with three voices. |