The SidStation can generate many different types of sound. It was not designed to make sound specifically for a certain style of music - as we think that kind of instruments quickly get dated and dull. Sounds created with the SidStation so far range from the most flipped out video game effects and C64-chords through low frequency bass sounds and cutting leads to rythmic table-sequences.




Actually it is both. The SID-chip has digital phase accumulating oscillators with analogue multimode NMOS filter.




The SidStation is a synthesizer in the form of a MIDI sound module. To trigger notes and control it you need some external device that sends MIDI messages. That could be a keyboard, sequencer or computer with a MIDI OUT port. You also need a mixer or an amplifier that accept a line level signal.




Yes and no. It does not have any sequencer in the traditional sense. But the tables available for each oscillator is in effect a sequencer in function. It gives you up to 65 steps (64 + loop point) per oscillator with control over note number (absolute or relative to the note played), waveform and ringmod/sync for each step. This allows for really cool looped sequences. So it depends on what kind of sequencer you were looking for - the traditional type won't be found in the SidStation.




No it is not. SidStation only listens to one MIDI channel at a time. It can handle patches that are either layered using up to three oscillators, or three-note polyphonic. In a layered patch though, all oscillators have individual sets of parameters - including the conceptual sequencer named tables. This means that you actually can build up sequences with three voices.